# Faith and spells
Faith is a special resource.
It is the only one that you can collect when allying, and it's the only one that you can't trade.
It is the only one that you can collect when allying, and it's the only one that you can't trade.
The main faith utility is to cast spells.
# How spells are granted by your character
Spells are associated with deities.
Your character can have up to two deities: one that you have chosen at the character creation, and one that may be selected by your clan executing some actions on a temple structure.
Your character can have up to two deities: one that you have chosen at the character creation, and one that may be selected by your clan executing some actions on a temple structure.
These choices determine which spells you'll be able to cast, all the spells associated with the selected deities will be available for your character.