# The move cost

Your character evolves on what looks like a chessboard and can only move in the four basic directions, diagonal moves are not possible.
The default cost for a move is one movement token, but this vary depending on these three variables:
  • The area move cost.
    The default area move cost is one.
    An area with a move cost of 0 means that you can move even when your move gauge is empty.
  • The structure on the tile you reach if one is present.
    The default structure move cost is 0.
    The structure move cost can be negative, meaning some structure will reduce the move cost.
  • Your character's eventual bonus or penalties.
The sum of these three vectors is the final cost, which is paid using your movement tokens.
Example
Area move cost is 1.
A building with a move cost of 2 is present on the tile you reach.
Your character doesn't have any move cost bonus or penalties.
The final move cost is 3 because 1 + 2 + 0.
Some structures don't allow you to walk on. Example: a team wall or a rock isn't walkable.