# Structures
Structures are immobile buildings you can meet when exploring the map.
Various actions can be done on them and some can be built by yourself.
Various actions can be done on them and some can be built by yourself.
The actions you can execute on a structure is shared by all the structure of the same kind, but each structure can have
different appearances and the action can be named differently.
Example: Both a "Hole in the floor" and a "Door in the wall" are structures of "Teleportation portal" kind.
Although they look different, both have an action (respectively named
Example: Both a "Hole in the floor" and a "Door in the wall" are structures of "Teleportation portal" kind.
Although they look different, both have an action (respectively named
Jump in
for the hole
and Go through
for the door) that teleport your character somewhere else on the map or on a different map.Structure Kind | Description |
---|---|
Construction Site | Construction site is the starting point to build other structures. |
House | Personal home is a structure which allows its owner to store resources and items. Having a house is also required to recruit apprentices on the tavern. |
Capital | General quarter of the clan, the capital can store resources and items from all its members. It also can give ration to members who don't have enough food or water. |
Road | Reduces the move token cost of the tile. |
Tavern | Recruit new apprentices waiting at the tavern. |
Workshop | Assign apprentices to the workshop to obtain materials during the turn. |
Attic | Assign apprentices to the attic to obtain during the turn. |
Water Tank | Assign apprentices to the water tank to obtain during the turn. |
Well | Increases the yield of harvesting. |
Store | Buy various items. |
Marketplace | Buy items and resources from other players and sell yours. |
Temple | The temple is a sacred building that increases the amount of collected faith. |
Monument | The monument is an impassable tile that blocks movement. If it is adjacent to a temple, it increases the yield of faith harvesting. |
Wall | Impassable structure, nobody can walk on the tile where it lives. |
Farm | The farm increases the yield of harvesting if accompanied by fields. Fields can only be planted around a farm. |
Field | Increases the yield of food harvesting on the farm next to it. |
Gate | Restricts the access to territory of the clan to the clan members. |
Teleport portal | Moves your character on another tile of the map, or on another map. |
Collect spot | Provides natural items corresponding to the collect spot. |
Craft place | Provides the tools for you to craft your job items. |
Infirmary | Once per turn, come and enjoy the services of your infirmary to regain +30 HP! |